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- New Tomb Kings Race playable in both the Eye of the Vortex and Mortal Empires campaigns
- Unique Race mechanics inspired by the Tomb Kings lore
- 4 new playable Legendary Lords: Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep and Arkhan the Black
- Gather the cursed Books of Nagash and win the battle for the Black Pyramid to achieve ultimate victory
- Uncover the mysteries of the past by researching the Nehekharan Dynasties
- Tap the Realm of Souls to regenerate your troops and summon Ushabti in battle
- Combine exotic trade goods and Canopic Jars – the Tomb Kings' unique resource – to craft magic items and raise fabled Legions of Legend at the Mortuary Cult
- Comprehensive army roster featuring iconic units from the Warhammer Fantasy Battles world
Across the arid deserts of Nehekhara, vast legions of skeletal warriors rise from beneath the baking sands to slaughter those who trespass into their domain. It is a lifeless realm of endless dunes, stained red from the blood of savages and barbarians. This is the Land of the Dead, where mummified kings are cursed to rule in perpetual unlife. But it was not always thus.
There was a time when the ancient kingdom of Nehekhara stood as a crown of human civilisation; a golden age when its cities shone with majestic splendour, its armies conquered entire nations and its kings ruled as gods among men. But this realm was razed millennia ago by the treacherous sorcery of reviled Nagash: in a stroke, the living perished and the dead rose from their tombs.
Death is no barrier to glory for the Tomb Kings however. In unlife, they will see the empire of Nehekhara restored to greatness!
Campaign gameplay
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While Tomb Kings can be played in the Eye of the Vortex campaign, they do not seek to influence the vortex, and therefore do not engage in the race for control of it. Instead, they seek the nine cursed Books of Nagash, a search culminating in an epic battle at the Black Pyramid of Nagash itself. Each of these books grants a unique campaign bonus, and puts the player a step further along the road to victory.
Total War: WARHAMMER II - Rise of the Tomb Kings Jan 24, 2018 Across the arid deserts of Nehekhara, vast legions of skeletal warriors rise from beneath the baking sands to slaughter those who trespass into their domain.
Total War Warhammer 2 How To Play Tomb Kings
Unique resource: Canopic Jars
Ancient containers filled with arcane energy, Canopic Jars can be collected through missions, buildings, and as post-battle loot. They are used to awaken powerful units, unlock techs, perform rites and to craft unique items in the Mortuary Cult.
- One of the things that was said on their main forums and reddit alot was people felt they should get more lords for the price not a mini campaign, so they went with that really a bigger unit list and more lls plus more bells and whistles for the tomb kings even compared to norsca judging by the blog.
- 180 Mac & Linux Support; 1.5K Total War Community Content; 1.3K Community Content; 201 TEd Tips and Tutorials. Total War: WARHAMMER II - Rise of the Tomb Kings. While the Tomb Kings can be played in the Eye of the Vortex campaign, they do not seek to influence the Vortex itself, and therefore do not engage in the race for control of it.
- RISE OF THE TOMB KINGS - NEW DLC - Total War: Warhammer 2 Gameplay Facebook Page - Patreon - https://www.patreon.
The Mortuary Cult
Keepers of the Lore of Nehekhara and the secrets of revivification, the Liche Priests of the Mortuary Cult can be called upon to construct unique and venerable items. Using a combination of trade resources and Canopic Jars, the player can order the construction of unique magic weapons, armour, talismans, plus enchanted and arcane items. For a cost, the Mortuary Cult can also resurrect powerful Legions of Legend for use in your armies.
The Dynasties of Nehekhara
Rather than developing new technologies, the Tomb Kings seek to unearth the achievements of their dynastic forbears. By studying these histories, players can resurrect great rulers of the past to serve as Lords for their armies, increase capacity for the various Tomb Kings Heroes, unlock a host of campaign and unit buffs, and awaken the Heralds of ancient armies – unique followers who bring powerful bonuses to key unit types in an army.
Rites
The Tomb Kings have four unique Rites which may be unlocked and used in campaign:
Great Incantation of Ptra
Invoking the sun god summons Ptra's Necrotect, a unique Hero character capable of colonising ruins at city level 3.
Great Incantation of Khsar
Invoking the god of the desert wind generates sandstorms across all player-owned regions. This causes attrition to foreign armies, increases your ambush success chance and confers the army ability Sand Veil (enables a unit to become Hidden and gain Stalk in battle, making them invisible to the enemy until they draw very close).
Great Incantation of Geheb
Invoking the god of strength increases Canopic Jar generation and province growth, reduces construction time, and confers the army ability Tombswarm (a swirling swarm of Scarabs which damages the target and moves in the same manner as a vortex spell).
Yamaha 6hp 4 stroke price. Great Incantation of Tahoth
Invoking the god of scholars adds a Casket of Souls magical artillery unit to the recruitment pool. It also confers a rank bonus to newly recruited Tomb Kings and unit recruits, and increases recruitment capacity factionwide.
Legendary Lords
The Tomb Kings feature four playable Legendary Lords, each with their own abilities, campaign bonuses, skill trees, quest-chains and campaign start-positions in both the Eye of the Vortex campaign and Mortal Empires.
Settra The Imperishable
Settra is the king of all Tomb Kings. He is a ruthless leader whose thirst for conquest knows no bounds. Unlike other Tomb Kings, his unyielding will is such that he never needs to return to his sarcophagus to rest. The immortality he so desired in life is now his, and the civilisations that flourished in his absence now feel his wrath.
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Settra is a great leader, bringing bonuses to growth and public order, while reducing construction time. He also confers bonus armour to Skeleton Chariot and Tomb Guard units, and has a selection of unlockable mounts, including the Khemrian Warsphinx and the flame-wreathed Chariot of the Gods.
High Queen Khalida
The Warrior-Queen of Lybaras was famed for her intelligence, honour and bravery. Her reign was cut tragically short by her cousin Neferata, who had attempted to create the Elixir of Life. Instead of true immortality though, Neferata's flawed potion granted the twisted form known as Vampirism, and as the first Vampire slew her cousin in combat, she granted her the Blood Kiss. With her last breath, Khalida cried out to Asaph, the serpent goddess, who purified her of the taint. She is now the Goddess' chosen, with Asaph's divine venom coursing through her veins.
Khalida reduces all forms of corruption, enjoys a diplomatic relations bonus with other Tomb Kings factions and grants a hefty bonus to ammunition for all ranged units across her faction She also confers poison attacks on all units in her army and suffers considerably less from attrition effects.
Grand Hierophant Khatep
The head of the Mortuary Cult's Hieorphantic Council, Khatep is the oldest and wisest of the Liche Priests, and the first of them to deny death's embrace. It was Khatep who awoke Settra to unlife after Nagash's Great Ritual levelled Nehekhara, but Settra's distrust of the Mortuary Cult led him to exile Khatep. Now he roams the Land of the Dead, assisting the Tomb Kings where he can and seeking a way to restore himself in the eyes of Settra.
Khatep grants a bonus to Dynasty research rate, and improves casualty replenishment and army movement factionwide. He can also recruit a higher number of Liche Priest Heroes, and recruits them at a higher rank.
Arkhan the Black
Nagash's principle lieutenant, Arkhan helped lead the coup which brought the hated arch-necromancer to initial power. He led many armies against Nagash's enemies, and was finally slain in a suicidal counter-attack against the Priest King's soldiers that enabled Nagash to escape. He was raised again by his master to become the Liche King, and for countless generations since Nagash's death at the hands of King Alcadizaar, he has vented his wrath on the lands of the living.
Arkhan enjoys bonus diplomatic relations with Vampire Counts factions, and his regions never suffer public order penalties from Vampiric corruption. Heroes embedded in his army gain melee attack and melee defence bonuses, and all his armies factionwide gain a boost to their Winds of Magic Power Reserve.
New Lord: Tomb King
Tomb Kings are the principle Lords which lead the armies of Nehekhara. A number will appear as standard in the recruitment pool, but unique, named Tomb Kings – famous rulers from the six dynasties of Nehekharan history – may be resurrected via the Dynasties panel, at which point they enter your Lords recruitment pool. Tomb kings may unlock the Skeletal Steed, Skeleton Chariot, and Khemrian Warsphinx as mounts.
New Hero: Tomb Prince
Following the example of their kings, Tomb Princes aspire to greatness in all things. They form the principle champions of the Nehekharan forces in battle, and have a unique Curse ability which makes targeted enemies enter a state of Rampage. Tomb princes may unlock Skeletal Steeds and Skeletal Chariots as mounts.
New Hero: Liche Priest
The adepts of the Mortuary Cult are the Tomb King's principle sorcerers. They may be recruited to wield the Lore of Light, the Lore of Death, or the Lore of Nehekhara, and have a unique Curse ability which reduces enemy armour values. They also gain the Immortal skill earlier than other agents. Liche priests may unlock Skeletal Steeds and Skeleton Chariots as mounts.
New Hero: Necrotect
Representing millennia of architectural wisdom, Necrotects are the builders and taskmasters of Nehekhara. They perform a number of functions, such as reducing building costs and increasing movement speed when embedded in your armies, but also fulfil a key support role in battle. As master masons, they provide passive aura-based buffs to Construct units such as Ushabti, Tomb Scorpions and Hierotitans, improving their combat abilities in a number of ways. Necrotects may unlock Skeletal Steeds and Skeleton Chariots as mounts.
Battle gameplay
The Realm of Souls
The Realm of Souls is the revered afterlife of Nehekharan legend, and the origin of the Liche Priests' magical power. As more of your warriors fall to the enemy in battle, more souls enter the Realm, which is tracked in the battle UI. At three key thresholds, the Realm of Souls triggers a mass healing-wave among your skeletal units, each wave becoming successively more powerful. After the final wave, the player also gains an army ability allowing them to summon a unit of statuesque Ushabti anywhere on the battlefield.
The Lore of Nehekhara
In battle, Liche Priests may harness the power of the desert gods and wield the Tomb King's signature magic, the Lore of Nehekhara.
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Hierotitan is a Tomb Kings magical monster unit introduced in Total War: Warhammer II: Rise of the Tomb Kings.
Death's true face radiates sinister magic; the cruel laughter of ancient gods echoes within its shadow.
Description[edit | edit source]
Total War Warhammer 2 Tomb Kings
A Hierotitan is a gigantic animated statue whose face is carved in the likeness of one of the Nehekharan deities of death. These idols radiate a sinister aura of magic, and it is said that those who stand within their shadow can hear the cruel laughter of ancient gods. Hierotitans were constructed to stand within the uppermost chambers of the Tomb Kings' burial pyramids. It was believed that they would act as spirit guides for the souls of deceased kings, responsible for ushering the eternal spirits of monarchs between the mortal world and the Realm of Souls. No expense was spared in sculpting a Hierotitan, a towering effigy whose form was lavished with gold and gems. In one hand, it carries an elaborate staff, known as the Icon of Ptra, which bears the hieroglyph of the sun god and lights the Hierotitan's path as it walks in the abyss that separates the mortal world from the Realm of Souls. This light wards away the evil spirits that dwell in the dark, Daemons who would otherwise prey on the souls of those wandering the void. The Hierotitan's other hand grasps a giant pair of scales, called the Scales of Usirian.
Attributes[edit | edit source]
Tomb Kings Total War Warhammer 2
- ↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ↑Spellcaster: This unit can cast spells.
- ↑Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Bound Spells[edit | edit source]
The Hierotitan has two bound spells at it's disposal:
Abilities[edit | edit source]
Strategy[edit | edit source]
Total War Warhammer 2 Tomb Kings
A Hierotitan is a gigantic animated statue whose face is carved in the likeness of one of the Nehekharan deities of death. These idols radiate a sinister aura of magic, and it is said that those who stand within their shadow can hear the cruel laughter of ancient gods. Hierotitans were constructed to stand within the uppermost chambers of the Tomb Kings' burial pyramids. It was believed that they would act as spirit guides for the souls of deceased kings, responsible for ushering the eternal spirits of monarchs between the mortal world and the Realm of Souls. No expense was spared in sculpting a Hierotitan, a towering effigy whose form was lavished with gold and gems. In one hand, it carries an elaborate staff, known as the Icon of Ptra, which bears the hieroglyph of the sun god and lights the Hierotitan's path as it walks in the abyss that separates the mortal world from the Realm of Souls. This light wards away the evil spirits that dwell in the dark, Daemons who would otherwise prey on the souls of those wandering the void. The Hierotitan's other hand grasps a giant pair of scales, called the Scales of Usirian.
Attributes[edit | edit source]
Tomb Kings Total War Warhammer 2
- ↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ↑Spellcaster: This unit can cast spells.
- ↑Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Bound Spells[edit | edit source]
The Hierotitan has two bound spells at it's disposal:
Abilities[edit | edit source]
Strategy[edit | edit source]
If you judge him solely by his melee stats, the Hierotitan is probably the best construct the Tomb Kings can send into battle: highest health, melee attack/defence and tons of armor piercing damage. His bound spells are a nice bonus. However, one critical weakness of the Hierotitan is that he is slow as the proverbial molasses. Not only does he not have the very agile attack animations of either Warsphinx or Necrosphinx, making him vulnerable to being bogged down in melee, he is also the perfect target for any enemy missile units due to his size and lumbering gait. Thankfully the combination of high health, melee defence and armor means he will last for quite a while once he actually arrives at the fight.
It's also worth noting that the Hierotitan has several attacks in his animation cycle which deal magical damage instead of just purely physical, most notably the eye lasers. This allows him to effectively fight just about anything, though he will still get overwhelmed without proper support.
The Hierotitan's bound spells, like all bound spells, do not use Winds of Magic, which combined with his Spirit Conduit skill boosting the recharge and reserve of Winds means he is an exceptional companion to wizards. Spirit Leech is a very valuable spell that saps the health of a single unit--great for if the enemy sends their heavily outfitted Lord to try and deal with the Hierotitan. Shem's Burning Gaze is less useful, but does allow the Hierotitan to do a blast of magic damage from a distance--good for fighting missile units who would otherwise just outrun him. The targeting is somewhat finicky so make sure you have a clear shot to get the spell off.
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